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- on mouseUp
- global gObjects
- puppetSound("buzz")
- repeat with i = 1 to gObjects
- set the visible of sprite (i + 10) to 0
- set the visible of sprite (i + 20) to 0
- set the visible of sprite (i + 30) to 0
- end repeat
- go(the frame)
- play frame "bboard"
- end
-